Unity/수업내용
2020-05-07 캐릭터 인스턴스화
J월드
2020. 5. 7. 18:17
소스코드를 깔끔하게 코딩하여, 캐릭터 실체화 하는것을 배웠다.
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App.Class
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using System.Collections;
using System.Collections.Generic;
using System.Xml;
using TMPro;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UI;
public class App : MonoBehaviour
{
public GameObject[] arrHeroModels;
public GameObject[] arrMonsterModels;
public Hero hero;
public Monster monster;
public string heroModelName;
public string monsterModelName;
// Start is called before the first frame update
void Start()
{
var heroModel = this.CreateHero(heroModelName);
this.hero.Init(heroModel);
var monsterModel = this.CreateMonster(monsterModelName);
this.monster.Init(monsterModel);
}
public GameObject CreateHero(string modelName)
{
GameObject foundmodel = null;
foreach (var model in this.arrHeroModels)
{
if (model.name == modelName)
{
foundmodel = model;
break;
}
}
var newModel = UnityEngine.Object.Instantiate(foundmodel);
return newModel;
}
public GameObject CreateMonster(string monsterName)
{
GameObject foundmodel = null;
foreach (var model in this.arrMonsterModels)
{
if (model.name == monsterName)
{
foundmodel = model;
break;
}
}
var newModel = UnityEngine.Object.Instantiate(foundmodel);
return newModel;
}
}
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Hero.Class
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
private GameObject hero;
private Hero()
{
}
public void Init(GameObject hero)
{
this.hero = hero;
this.hero.transform.SetParent(this.gameObject.transform);
}
}
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Monster.Class
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour
{
private GameObject monster;
public void Init(GameObject monster)
{
this.monster = monster;
this.monster.transform.SetParent(this.gameObject.transform);
}
}
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