집에서 유니티로 오늘 강의내용 복습겸 오른손에 칼을 붙여보았다. 지정한 위치(포지션 || 로테이션)에 실체화
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App.Class
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using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using UnityEngine;
public class App : MonoBehaviour
{
public GameObject[] arrHeroNames;
public GameObject[] arrMonsterNames;
public GameObject[] arrWeaponNames;
public Hero hero;
public Monster monster;
public Weapon weapon;
public string heroName;
public string monsterName;
public string weaponName;
// Start is called before the first frame update
void Start()
{
var newHero = this.CreateHero(heroName);
this.hero.Init(newHero);
var newMonster = this.CreateMonster(monsterName);
this.monster.Init(newMonster);
var newWeapon = this.CreateWeapon(weaponName);
this.weapon.Init(newWeapon);
}
private GameObject CreateHero(string heroname)
{
GameObject foundhero = null;
foreach (var model in this.arrHeroNames)
{
if (model.name == heroname)
{
foundhero = model;
}
}
var newHero = UnityEngine.Object.Instantiate(foundhero);
return newHero;
}
private GameObject CreateMonster(string monstername)
{
GameObject foundMonster = null;
foreach (var model in this.arrMonsterNames)
{
if (model.name == monstername)
{
foundMonster = model;
}
}
var newMonster = UnityEngine.Object.Instantiate(foundMonster);
return newMonster;
}
private GameObject CreateWeapon(string weaponname)
{
GameObject foundWeapon = null;
foreach (var model in this.arrWeaponNames)
{
if (model.name == weaponname)
{
foundWeapon = model;
}
}
var newWeapon = UnityEngine.Object.Instantiate(foundWeapon);
return newWeapon;
}
}
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Hero.Class
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
private GameObject hero;
public void Init(GameObject hero)
{
this.hero = hero;
this.hero.transform.SetParent(this.gameObject.transform);
}
}
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Monster.Class
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour
{
private GameObject monster;
public void Init(GameObject monster)
{
this.monster = monster;
this.monster.transform.SetParent(this.gameObject.transform);
Quaternion quaternion = Quaternion.Euler(0, 0, 0);
this.monster.transform.rotation = quaternion;
this.monster.transform.position = new Vector3(1, 0, 0);
}
}
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cs |
Weapon.Class
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
private GameObject weapon;
public void Init(GameObject weapon)
{
this.weapon = weapon;
this.weapon.transform.SetParent(this.gameObject.transform);
this.weapon.transform.position = new Vector3(0.15f, 0.1f, -0.03f);
}
}
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결과
위치 지정 참고 : https://killu.tistory.com/12
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